Here at Dark Glass Studio we intend to create games that we want to play with our friends and family by focusing on gameplay and the ever elusive "fun factor". Current market trends and popularities have no impact on the games that we design. As a result of this perspective we have developed the following outlook on game design and creation:
- Leave room for the player's imagination to fill in details of a story, character, or environment so that the experience becomes unique for each player
- Having fun is far more important than how a game looks or
how complex the storyline is
- A game does not need to have gore, sexuality, and/or profanity in order to be a fun experience for the player.
Unity and PlayMaker Essentials
Game Development from Concept to Publishing
In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.
Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.
Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.
Jere Miles - Creative Director, Lead Programmer
Jere has been creating games since first learning BASIC on an Atari 800 back in the early 1980's. He has since earned degrees in Computer Science from Florida State University and Appalachian State University, culminating in a Master's thesis on improving the believability of computer controlled characters by using genetic algorithms in the decision making process.
Currently, Jere is a full-time instructor at Wilkes Community College in Wilkesboro, NC. He has designed the newly implemented Simulation and Game Development curriculum at the college and currently serves as both advisor and lead instructor.
Raylene Miles - Music Director, Concept Artist
Being a self taught artist has allowed Raylene to focus her time on the styles that lend themselves to the artistry within her head. She prefers to use traditional oils for painting and charcoal for sketching. Raylene also spent time studying voice, being pushed towards a career in opera, but she preferred to keep her voice and ear within the chorus of the church of her youth.
Raylene is currently pursuing a career in human services, focusing on helping troubled teens. When she has time, she lends her ear to the construction of soundtracks and her eye to the concept designs of game worlds.